โœฆ A Portfolio Like No Other โœฆ

HAMNA JALIL

GAME PRODUCER ยท PLAYABLE PORTFOLIO ยท EST. 2020

Game Producer & PM with 5+ years shipping AAA, Web3, and live-service titles across 4 continents. I turn creative ambition into structured, on-time delivery.

AAAWeb3Live Ops 50+ Teams4 ContinentsWomen in Games

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Choose your destination

โœฆ The World Map โœฆ

๐Ÿ 
ART VILLAGECreative Direction
๐Ÿชธ
STRATEGY TOWERProduction Planning
๐Ÿ”ฑ
DEV FORGETechnical Systems
๐Ÿงญ
TIMELINE PORTALCareer Journey
๐Ÿ†
ACHIEVEMENT HALLStats & Certs
๐Ÿชผ
CREW HALLTestimonials
๐Ÿ”ฎ
RUNE VAULTMemory Game
โš“
WAR ROOMStudio Diagnosis
๐Ÿš
SIGNAL SHOREGet in Touch
๐Ÿ“
PRODUCTION HQHow I Work

๐Ÿ˜ Art Village ยท Origin Story

CHARACTER PROFILE

The person behind the producer. Levelled up through code, collaboration, and creative chaos.

Ever since I first held a controller, I've been captivated by the power of games to tell stories, challenge minds, and bring people together. What started as wonder became obsession โ€” I wanted to understand the invisible systems behind the magic: the pacing, the feedback loops, the way a team's work became someone else's joy. A CS degree gave me the language; production gave me the tools. Within five years I went from coordinating ERP rollouts to co-owning the roadmap for a $40M+ Web3 gaming ecosystem, leading 50+ people across four continents.

"As a Producer, I turn vision into structure โ€” transforming creative ambition into shipped experiences that players remember for years."

From Web3 to AAA RPGs, I've led multi-timezone teams across art, design, and engineering โ€” managing stakeholder expectations from executive leadership to individual contributors. I thrive on clarity, connection, and the kind of collaboration that makes great games inevitable.

My Computer Science background from UCP gives me the technical fluency to sit inside a production challenge, not just manage around it.

โœฆ

Outside of production: I'm fascinated by quantum mechanics, the history of civilisations, and robotics โ€” the same curiosity that makes me love games. I'm based in Lahore, Pakistan, remote-ready, and genuinely open to wherever the best work is happening.

Hamna
CLASSGame Producer ยท PM
LEVEL5+ Years in Production
LOCATIONLahore, Punjab, Pakistan
EDUCATIONBSc Computer Science ยท UCP 2017โ€“21
LANGUAGESEnglish (native) ยท Urdu (native)
STATUSโ–ฒ Open to Work
INTERESTS
๐ŸŽฎ Gamesโœˆ๏ธ Travel๐Ÿ“š History๐Ÿค– Roboticsโš›๏ธ Quantum

๐ŸŒ€ Timeline Portal ยท Career Chronicles

OPS LOG

Each chapter, a different world โ€” same relentless commitment to shipping great experiences.

2023
PRESENT
Revolving Games
Associate Product Manager
Revolving Games, Inc. โ— ACTIVE
โ–พ
  • Co-owned the full product roadmap with the Game Director โ€” defining priorities, milestones, and feature rollouts while managing scope-vs-budget tradeoffs across live AAA production.
  • Built production pipelines that improved delivery predictability by ~40% across distributed global teams.
  • Led sprint planning and ceremonies across North America, South America, and Europe time zones simultaneously.
  • Contributed to the 700K+ install RCADE Web3 gaming ecosystem across multiple titles.
  • Collaborated within a 50+ cross-functional team spanning engineering, art, design, and QA โ€” aligning stakeholder expectations from executive leadership to individual contributors.
RoadmappingLive OpsWeb3Agile50+ TeamMulti-TZStakeholder MgmtScope/Budget
2022
2023
FRAG Games
Technical Project Manager / Producer
FRAG Games
โ–พ
  • Led Agile ceremonies and backlog refinement โ€” sprint velocity increased by 30% within 3 months.
  • Maintained 95% milestone adherence rate through proactive risk management and dependency tracking.
  • Improved player retention by 25% via a systematic UI/UX iteration and feedback loop process.
  • Reduced project overhead by 15% through structured tracking, reporting, and process standardisation.
Agile/ScrumSprint PlanningRisk MgmtUI/UXJira
JAN
MAR '22
Computing Solutions
Technical Project Coordinator
Computing Solutions (Pvt) Ltd.
โ–พ
  • Produced technical and functional design documentation to align cross-team understanding and reduce ambiguity.
  • Conducted ERP system training across 4 departments, accelerating user adoption by 60% within the first quarter.
  • Analysed existing workflows to identify and recommend targeted ERP process improvements.
ERPDocumentationTrainingProcess

๐Ÿฐ Strategy Tower ยท Completed Quests

QUEST BOARD

Five missions. Each one a different challenge, a different world, a different team to lead to victory.

Each quest card holds the full story behind the title โ€” challenge faced, role played, process used, and results achieved. The best producers don't just ship games; they solve the problems no one else can see.

Hover any card to reveal full intel
AAA LIVEโ˜…โ˜…โ˜…โ˜…โ˜…
Skyborne Phoenix Flight
Skyborne Phoenix Flight
Seasonal feature production for a live AAA cozy MMORPG with a 50+ person cross-continental team.
50+ teamLive OpsMulti-TZ
๐Ÿ“œ OPEN DOSSIER
WEB3โ˜…โ˜…โ˜…โ˜…โ˜†
RCADE Network
RCADE Network
$40M+ venture-backed gaming infrastructure with 700K+ installs and $50M+ in-game economic activity.
$40M+ ecosystem700K installs
๐Ÿ“œ OPEN DOSSIER
WEB3โ˜…โ˜…โ˜…โ˜…โ˜†
Skyborne Genesis
Skyborne Genesis
Browser-based Web3 product with NFT-driven progression and interoperable asset systems within the Skyborne universe.
Web3NFTBrowser
๐Ÿ“œ OPEN DOSSIER
TACTICAL RPGโ˜…โ˜…โ˜…โ˜…โ˜…
๐Ÿ—ก๏ธ
Dastaan
Led a 30+ member team from concept to full launch of a turn-based tactical RPG. Zero to ship.
30+ team0 โ†’ Launch
Hover to reveal intel โ†ป
Dastaan โ€” Tactical RPG
โš”๏ธ The Challenge
Building a 30-person team's production structure from scratch, with no existing pipeline and aggressive timeline pressure.
๐ŸŽญ My Role
End-to-end producer. Defined scope, built milestone plan, owned cross-discipline coordination from Day 1 to ship.
โš™๏ธ Process
GDD review sessions, feature scoping workshops, weekly milestone check-ins, phased alpha/beta/launch cadence.
๐Ÿ“Š Outcomes
30+ team shippedOn-scope deliveryFull 0โ†’1 lifecycle
SIMULATIONโ˜…โ˜…โ˜…โ˜†โ˜†
๐ŸŽต
Music Festival Tycoon
Simulation title production. Feature scoping, resource allocation, and strategic milestone delivery.
SimulationScope Mgmt
Hover to reveal intel โ†ป
Music Festival Tycoon
โš”๏ธ The Challenge
Balancing ambitious simulation depth with resource constraints and hard delivery deadlines.
๐ŸŽญ My Role
Managed feature scoping, resource allocation, and strategic milestone planning in close collaboration with design and engineering leads.
โš™๏ธ Process
MoSCoW prioritisation sessions, regular scope reviews, resource levelling against timeline forecasts.
๐Ÿ“Š Outcomes
On-time delivery6 milestone builds on schedule15% under budget

โš™๏ธ Dev Forge ยท Skill Tree

ABILITIES & XP

Five-plus years of forging skills under real pressure. Each bar earned, not assigned.

Core Production
Stakeholder AlignmentLVL 9
Sprint PlanningLVL 9
Risk MitigationLVL 8
Cross-TZ LeadershipLVL 9
Roadmap StrategyLVL 8
Technical
Engineering CollaborationLVL 8
C++ / Python / SQLLVL 7
CI/CD & Backend SystemsLVL 7
Soft Skills
Team CommunicationLVL 9
Conflict ResolutionLVL 8
โš” Equipment Loadout
๐Ÿ“‹
PM Toolkit Planning & Tracking
EQUIPPED
Jira Confluence Linear Notion
๐ŸŽจ
Design Arsenal Visual Collaboration
EQUIPPED
Figma Miro FigJam
๐Ÿ’ป
Dev Forge Technical Fluency
EQUIPPED
GitHub CI/CD C++ Python SQL
๐Ÿ—บ๏ธ
Strategy Grimoire Prioritisation & Vision
EQUIPPED
OKRs RICE MoSCoW Roadmapping
๐Ÿ”„
Agile Mastery Ceremonies & Cadence
EQUIPPED
Scrum Kanban Retros Sprint Planning
๐ŸŽฎ
Game Ops Live Production
EQUIPPED
Live Ops GDD QA Pipeline Dep. Tracking

๐Ÿ“ War Room ยท Production Methodology

HOW I WORK

Systems, not heroics. Every process I build is designed to make great work repeatable.

๐Ÿ—บ๏ธ
SPRINT ARCHITECTURE
I run 2-week sprints with structured ceremonies โ€” standups, refinement, retros โ€” and build custom Jira/ClickUp dashboards to track velocity, blockers, and cross-team dependencies in real time.
โš ๏ธ
RISK ESCALATION
I maintain a living risk register with RICE-scored items. When a P0 surfaces, I run a rapid triage โ€” scope impact, assign owners, communicate up and across within 30 minutes. No surprises at milestone reviews.
๐Ÿค
STAKEHOLDER ALIGNMENT
Weekly exec summaries, async Loom updates for distributed teams, and structured decision logs. I make sure leadership, design, engineering, and QA are always reading from the same page.
๐Ÿ“Š
DATA-DRIVEN RETROS
Every sprint ends with a metrics-backed retrospective โ€” velocity trends, bug escape rates, scope creep ratios. I turn team feedback into concrete process changes, not just sticky notes.

๐Ÿ† Achievement Hall ยท Earned, Not Given

HALL OF FAME

Every badge has a story. Every number has a team behind it.

LEGENDARY๐Ÿ‘‘
ECOSYSTEM ARCHITECT
Co-owned the production roadmap that drove a $40M+ venture-backed Web3 gaming ecosystem with $50M+ in in-game economic activity.
$40M+ RCADE Network
LEGENDARY๐ŸŒ
CONTINENTAL COMMANDER
Led 50+ person cross-functional teams simultaneously across North America, South America, Europe, and Asia.
4 Continents Coordinated
EPIC๐Ÿ“ฆ
SHIPMASTER
Shipped production milestones across 5 titles totalling 700,000+ installs โ€” spanning AAA, Web3, indie, and simulation genres.
700K+ Installs
EPICโฑ๏ธ
CLOCKWORK PRODUCER
Maintained 95% on-time milestone delivery rate across all productions โ€” the result of proactive risk management, not luck.
95% On-Time Rate
EPICโšก
VELOCITY CATALYST
Redesigned sprint workflows and built custom Jira dashboards that increased sprint velocity by 30% and improved pipeline efficiency by 40%.
+30% Velocity
RARE๐ŸŒธ
WOMEN IN GAMES
Selected as an International Women in Games Ambassador โ€” advocating for equity, inclusion, and opportunity in the global gaming industry.
Ambassador 2024โ€“Present
โœฆ
Certification Scrolls
IGoogle
W1W2W3W4W5 Plan Design Build Test Ship
Project Management
Professional Certificate
hover to flip โ†ป
Google
Project Management
Google ยท Coursera
WGV8PWWJDCB9
Issued Aug 2023
VERIFY โ†—
IIAtlassian
TO DOIN PROGDONE Sprint โ†’
Agile PM
Professional Certificate
hover to flip โ†ป
Atlassian
Agile with Atlassian Jira
Atlassian
Issued Aug 2025
VERIFY โ†—
IIIIBM
Story Pts Sprint Days Ideal Actual
Scrum Master
Professional Certificate
hover to flip โ†ป
IBM
Scrum Master
IBM ยท Coursera
DYNRBUQ5SEPR
Issued Oct 2025
VERIFY โ†—
IVCoursera
S A B C D E F CRITICAL PATH
Project Management
Specialization
hover to flip โ†ป
UC Boulder
Project Management
Coursera ยท UC Boulder
VBL6DYKGF7MV
Issued Aug 2023
VERIFY โ†—
VStanford ยท Coursera
loss inputh1h2out
Machine Learning
Specialization
hover to flip โ†ป
Stanford
Machine Learning
Stanford ยท Coursera
HV562VPJZLQB
Issued Oct 2024
VERIFY โ†—
๐ŸŒธ
WOMEN IN GAMES AMBASSADOR
International Women in Games ยท April 2024 โ€“ Present
Building a fair, equal, and safe environment that empowers girls and women across the global gaming industry. Advocating for systemic change, mentoring emerging talent, and representing the future of inclusive game development.

โœฆ Crew Testimonials โœฆ

Recommendations

I believe the true measure of a producer's work lives in the experiences of those they collaborate with. Here's what my teammates have to say.

Boris
Boris Giftge
Head of Engineering ยท Revolving Games
Senior Colleague ยท Oct 2025
"She showed great initiative and earned the team's respect through her positive attitude, reliability, and willingness to take on challenges outside her comfort zone. Even when things felt overwhelming, she stayed focused and helped keep the team moving forward. I'm confident she'll continue to grow into an excellent product leader."
Christopher
Christopher Arrington
Director of Product ยท Revolving Games
Direct Manager ยท Oct 2025
"She is smart but always willing to learn and produced and managed pipelines across engineering, QA, art, and design โ€” keeping everyone aligned towards project goals across all levels of the team. Any team should consider themselves lucky to have someone like Hamna as part of their production team."
Leo
Leo Talento
Art Director ยท Revolving Games, Inc.
Same Team ยท Sep 2025
"She demonstrates great foresight, keeps communication clear and professional, and ensures every conversation is well-organized and every schedule well-structured. Hamna is highly responsive, adapts quickly to any situation, connects easily with people, and anticipates needs across a broad scope. She is an effective leader and someone you can trust."
Iggy
Iggy Medeiros
Art Director ยท Revolving Games
Same Team ยท Sep 2025
"She helped lead a team of artists and designers across multiple time zones, always bringing attention to detail, adaptability, and proactive leadership that shaped the direction of our products. Beyond her professional strengths, she genuinely cared about the people she worked with, making her a trusted and valued teammate."
Vikki
Vikki Ruttle
Design Director ยท Revolving Games
Same Team ยท Sep 2025
"A powerhouse producer โ€” incredibly hardworking, razor-sharp, and always on top of every detail. Her ability to juggle complex priorities and anticipate challenges before they become issues is unmatched. Hamna has been my hero at work โ€” someone I could always count on. Any team would be incredibly lucky to have her."
Martin
Martin Talbot
Game Director ยท Revolving Games
Same Team ยท Sep 2025
"Hamna brought structure, clarity, and passion to production, keeping schedules and priorities aligned. She adapted to constantly shifting priorities and improved processes between teams in North America and Pakistan. A collaborative partner (and very competitive gamer ๐ŸŽฎ), she elevated both the quality of the work and the culture of the team!"
Darryl
Darryl Kay
Emmy-nominated Producer ยท Former @ Ubisoft, Baobab, NetEase, Nike
Direct Manager ยท Oct 2024
"Hamna cares. She always puts the team first and her strength in multi-tasking is unparalleled. Her ability to maintain clarity in complex situations proved vital. If you need someone reliable who keeps projects on track and works well with any team, look no further."
Boris
Boris Giftge
Head of Engineering ยท Revolving Games
Senior Colleague ยท Oct 2025
"She showed great initiative and earned the team's respect through her positive attitude, reliability, and willingness to take on challenges outside her comfort zone. Even when things felt overwhelming, she stayed focused and helped keep the team moving forward. I'm confident she'll continue to grow into an excellent product leader."
Christopher
Christopher Arrington
Director of Product ยท Revolving Games
Direct Manager ยท Oct 2025
"She is smart but always willing to learn and produced and managed pipelines across engineering, QA, art, and design โ€” keeping everyone aligned towards project goals across all levels of the team. Any team should consider themselves lucky to have someone like Hamna as part of their production team."
Leo
Leo Talento
Art Director ยท Revolving Games, Inc.
Same Team ยท Sep 2025
"She demonstrates great foresight, keeps communication clear and professional, and ensures every conversation is well-organized and every schedule well-structured. Hamna is highly responsive, adapts quickly to any situation, connects easily with people, and anticipates needs across a broad scope. She is an effective leader and someone you can trust."
Iggy
Iggy Medeiros
Art Director ยท Revolving Games
Same Team ยท Sep 2025
"She helped lead a team of artists and designers across multiple time zones, always bringing attention to detail, adaptability, and proactive leadership that shaped the direction of our products. Beyond her professional strengths, she genuinely cared about the people she worked with, making her a trusted and valued teammate."
Vikki
Vikki Ruttle
Design Director ยท Revolving Games
Same Team ยท Sep 2025
"A powerhouse producer โ€” incredibly hardworking, razor-sharp, and always on top of every detail. Her ability to juggle complex priorities and anticipate challenges before they become issues is unmatched. Hamna has been my hero at work โ€” someone I could always count on. Any team would be incredibly lucky to have her."
Martin
Martin Talbot
Game Director ยท Revolving Games
Same Team ยท Sep 2025
"Hamna brought structure, clarity, and passion to production, keeping schedules and priorities aligned. She adapted to constantly shifting priorities and improved processes between teams in North America and Pakistan. A collaborative partner (and very competitive gamer ๐ŸŽฎ), she elevated both the quality of the work and the culture of the team!"
Darryl
Darryl Kay
Emmy-nominated Producer ยท Former @ Ubisoft, Baobab, NetEase, Nike
Direct Manager ยท Oct 2024
"Hamna cares. She always puts the team first and her strength in multi-tasking is unparalleled. Her ability to maintain clarity in complex situations proved vital. If you need someone reliable who keeps projects on track and works well with any team, look no further."

โœฆ Thinking Producer ยท Not Just Executor โœฆ

How I'd Improve Your Game Studio

Select your studio size for a tailored production diagnosis.

โš ๏ธ
Production Risks
  • No process = invisible debt. Tasks live in people's heads. When anyone leaves, institutional knowledge walks out too.
  • Scope creep by default. Without a PM layer, every "quick feature" compounds into missed launches.
  • Burnout blindspot. Small teams wear every hat โ€” nobody watches sustainable velocity.
  • Reactive firefighting. Issues surface at crunch, not sprint planning, because there's no early-warning system.
๐Ÿ—บ๏ธ
Process Recommendations
  • Lightweight Kanban first. One shared board in Linear or Notion โ€” visible to everyone, updated daily. Zero ceremony overhead.
  • Weekly 30-min sync. Blockers surface before they compound. Written summary keeps async members aligned.
  • A living design doc. One Google Doc per feature prevents "I thought we agreed" conversations.
  • Milestone gates, not just deadlines. Define "done" before you start โ€” saves scope arguments mid-sprint.
๐Ÿ“ˆ
Scaling Strategy
  • Document now, hire later. Build runbooks for every recurring task before you need a second person for that role.
  • Producer as multiplier. One dedicated producer at 10 people unlocks full-time creative focus for everyone else.
  • Metrics from day one. Velocity, bug counts, build frequency โ€” even rough data gives you a baseline before you scale.
  • Culture before headcount. Codify how decisions get made. It's 10ร— harder to fix culture at 30 people.
At this size, the biggest unlock isn't more people โ€” it's clarity. A single producer embedding lightweight process now will save 6 months of rework when you hit 25.
โš ๏ธ
Production Risks
  • Silo formation. Engineering, art, and design start optimising locally. Cross-discipline dependencies become invisible until they block.
  • Milestone drift. Estimates were made before the team grew โ€” scope was never re-baselined for the new size.
  • Onboarding tax. No documentation = new hires spend weeks figuring out "how things work here."
  • Decision fatigue at the top. Founders are still approving too many things. Decision authority isn't delegated.
๐Ÿ—บ๏ธ
Process Recommendations
  • Scrum with discipline. Two-week sprints, real retros, and a backlog that's actually groomed โ€” not a wishlist.
  • Cross-discipline standups. Engineers, artists, and designers in one brief daily sync prevents "we didn't know you needed that."
  • Risk register per milestone. A live doc of what could break, who owns the mitigation, and what the fallback is.
  • Producer as information hub. I centralise status so leads stay heads-down โ€” not chasing updates from 15 people.
๐Ÿ“ˆ
Scaling Strategy
  • Structured lead layer. Discipline leads need defined authority over their queues. Escalation paths should be explicit, not assumed.
  • Pipeline standardisation. Art pipelines, code review flows, QA handoffs โ€” standardise before you double headcount again.
  • Data-driven planning. Historical velocity per discipline lets you give publishers honest delivery forecasts.
  • Retention through visibility. People stay when they see how their work impacts the whole. Regular all-hands builds this.
At this size, the risk isn't capability โ€” it's coordination loss. A producer acting as connective tissue between disciplines keeps the machine running at speed without adding management overhead.
โš ๏ธ
Production Risks
  • Process fragmentation. Different teams run different workflows. Handoffs between them are where features go to die.
  • Stakeholder misalignment. Publishers, investors, and leads all have different definitions of "on track" โ€” no one owns the single source of truth.
  • Crunch as a habit. Teams have normalised sprint overruns. The root cause โ€” scope, tooling, dependencies โ€” is never addressed.
  • Technical debt scheduling. Engineering wants cleanup time; production keeps deferring it. Compounds into ship-blocking bugs late in dev.
๐Ÿ—บ๏ธ
Process Recommendations
  • Unified production dashboard. One live view of every team's status, blockers, and milestone proximity. Jira + Confluence done properly.
  • Dependency mapping per sprint. Before each sprint, cross-team dependencies are logged and owners assigned. No surprise blockers.
  • Scheduled hardening sprints. Every 6th sprint: no new features, only stability and debt reduction.
  • Stakeholder cadence. Weekly written status for internal leads, monthly executive summary for publishers. No one needs to chase you.
๐Ÿ“ˆ
Scaling Strategy
  • Production as a department. At this size, production needs its own headcount budget and a strategic seat at the table.
  • Embedded producers per discipline. Art, engineering, and design each need a dedicated producer โ€” not one PM managing all three reactively.
  • Post-mortem culture. Every milestone ends with a structured retro. What slipped? Why? What changes next? This compounds into better estimates.
  • Async-first for distributed teams. If you span time zones, communication protocols prevent the daily standup from becoming the bottleneck.
At this size, production infrastructure is the competitive advantage. The studios shipping on time aren't more talented โ€” they have better systems. This is exactly where I operate.
โš ๏ธ
Production Risks
  • Live ops vs. dev pipeline conflict. Daily patches steal engineering bandwidth from the next feature. This tension needs explicit governance.
  • Metric theatre. DAU, retention, and revenue reports are generated โ€” but decisions aren't changing based on them. Data without ownership is noise.
  • Knowledge hoarding. Critical knowledge concentrates in senior ICs. Single points of failure in people, not just code.
  • Velocity plateau. Adding people slows things down because communication overhead outpaces throughput gain.
๐Ÿ—บ๏ธ
Process Recommendations
  • Dual-track production. Separate live ops and feature development into distinct sprint cadences with their own backlogs, capacity, and producers.
  • Metric ownership model. Every KPI has an owner accountable for moving it. Reviewed in a monthly ops council โ€” not just reported, but acted on.
  • Runbook everything. Every operational process has a written runbook. Incidents, releases, hotfixes โ€” no heroics, just procedure.
  • Team topology audit. Are your team shapes still right for the work? Stream-aligned vs. enabling teams should be revisited per major milestone.
๐Ÿ“ˆ
Scaling Strategy
  • Producer career ladder. If senior producers have nowhere to grow, you'll keep losing your best people. Define the path to Senior and Principal.
  • Predictive planning. Move from milestone-based to rolling 12-week roadmaps with confidence bands โ€” lets marketing plan around real signal.
  • Cross-studio knowledge transfer. Producers should rotate or shadow across titles. Best practices shouldn't stay siloed per project.
  • Automate the reporting layer. CI/CD dashboards, automated test coverage, and build health metrics should surface without a person assembling them.
At this scale, the producer's job is system design, not task management. The question isn't "what needs doing today" โ€” it's "what structures ensure this team ships well for the next 3 years."

โœฆ Send a raven โœฆ

LET'S
MAKE
SOMETHING.

Have a game that needs a great producer? Building something ambitious? I'd love to hear from you. Every great title started with one conversation.

๐Ÿ“„ DOWNLOAD RESUME (PDF)